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cliff hall

ActionScript Developer's Guide to PureMVC

نویسنده :cliff hall

    دوره آموزش MVC

    1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Classic MVC Architecture 1
    The PureMVC AS3 Reference Implementation 3
    The Role of PureMVC in Your Application 4
    Pay No Attention to the Man Behind the Curtain 5
    Meet the Workhorses 6
    Actors at the Boundaries 6
    Use a Proxy as a Data Source for the Application 6
    Use a Mediator as a Secretary for a View Component 9
    Actors Between the Boundaries 12
    Let SimpleCommands Do Most of the Thinking 12
    Use a MacroCommand to Execute Several SimpleCommands 13
    The Rest of the Gang 14
    Notifications 14
    The Core Actors 15
    The Facade 15
    Packaging Your Classes 16
    Ordinary Classes 16
    Framework Classes 16
    Typical Package Structure 16
    Standard and MultiCore Versions 17
    Writing Portable Code 19
    2. Building an Application with PureMVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
    Choosing the Platform 21
    It Was a Dark and Stormy Night 22
    StoryArchitect, A Tool for Writing Fiction 24
    Statement of Purpose 24
    Determining Scope 25

    Describing the Domain 26
    Imagining the User Interface 26
    Persistence Strategy 27
    Erecting the Startup Scaffolding 28
    Prepare the Project and Initial Package Structure 29
    Create an Application Constants Class 29
    Create a Startup Command 30
    Create the Application Facade 31
    Initialize the Application Facade and call startup() 32
    Building from the Outside In 33
    Step 1: Value Objects 34
    Step 2: View Components 34
    Step 3: Proxys 35
    Step 4: Mediators 36
    Step 5: Commands 37
    3. Modelling the Domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
    Designing the Schema 39
    Reviewing the Entities 40
    Creating the Schema 41
    Creating the Value Objects 51
    A Simple Case 51
    A Slightly More Complex Case 53
    An Advanced Case 58
    Creating the Enums 66
    Enumerating the Enums 67
    The Base Class 67
    An Enum Subclass 68
    Testing the Entities 69
    A Flex Unit Test Class 69
    4. Implementing the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
    A Tale of Two Views 74
    The Application 76
    The Chooser 79
    The Story Chooser 80
    The Editor 82
    The Editor Controls 84
    The Details Component 87
    The Item Info Component 89
    The Notes Component 91
    The Timeline Component 94
    The Story Tile 96

1394/07/27 398 75
رمز عبور : tahlildadeh.com یا www.tahlildadeh.com
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